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Abstract

Using Educational Games and Songs in Teaching English Grammar

Basil Muayed Salah Noori

The Ministry of Higher Education and Scientific Research, Al Mansour University College, English Department, Iraq

Bahaa Sarko Bahaa Al-Den

The Ministry of Higher Education and Scientific Research, Al Mansour University College, English Department, Iraq

Rasheed Mohammed Rasheed Saeed

The Ministry of Higher Education and Scientific Research, Al Mansour University College, English Department, Iraq

Muhamen Nabeel Taleb Karim

The Ministry of Higher Education and Scientific Research, Al Mansour University College, English Department, Iraq

Prof. Bushra Saadoon Alnoori

The Ministry of Higher Education and Scientific Research, Al Mansour University College, English Department, Iraq

9 - 18
Vol.15, Issue 1, Jan-Jun, 2023
Receiving Date: 2022-12-12
Acceptance Date: 2023-01-23
Publication Date: 2023-02-15
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Abstract

Digital games and using songs play a significant role in the life of the new generation. Although there are many criticisms, many studies focus on the importance of digital games and using songs in improving the learner's vocabulary in the target language. Researchers have begun conducting several types of research on how using games in the class can foster vocabulary learning. This paper aims to investigate the impacts of digital games on children's vocabulary learning depending on a literature review. Cheap UK fake rolex watches with Swiss movements are worth having.
The Swiss knockoff website provides male and female wearers best Swiss replica watches UK online.
Many studies focus on the impacts of digital games on different aspects of education. This conceptual paper aims to shed light on some games' and songs' benefits, and challenges which educators and children face in the use of digital games. The findings of this paper show that Games and songs are used not only for making children successful in EFL classes but more importantly, for motivating them and increasing the cooperation among children. Besides, the findings state that there are advantages as well as disadvantages in using games for learning English vocabulary. The research includes four sections, concluding remarks with references.


References
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